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Game Artist

Bay Area

(916) 599-5758

austinanchor@gmail.com

http://austinanchor.wix.com/portfolio

 

Skills:

Software: Maya, ZBrush, Photoshop, Substance Painter, Sai, Blender, Mudbox, xNormal, 3D Coat, MS Office Suite, Unity, and some 3DS Max

 

Skills: Character modeling, texturing, level design, concept art, drawing, painting, ink, pens, traditional mediums

 

Education:

The Art Institute of California - San Francisco - January 2011 - December 2014 

Bachelor of Science, Game Art & Design

Award: Best Portfolio

 

Game Art Experience:         

Aechelon Technology – San Francisco, CA - February 2016 – May 2016

3D Environment Populator

Worked with in-house software to plant 3D models in simulated environments, draw out highways/tree canopies, and do quality assurance for project maps.

 

Duck-Duck Games (Senior Project Company Name) - San Francisco, CA - April 2014 –December 2014 

(Unity-based shooter project)

Designed the original idea for the game and helped both the art and game design teams bring the project to fruition. I did concept art for characters and weapons, modeled two of the six characters in the game, and worked with the games design team to hash out the individual powers and special equipment for each of the character classes. 

 

Additional Experience:   

IKEA – Emeryville, CA - August 2015 - February 2016

Sales Associate

Focus on customer service, teamwork, stocking shelve, selling department products, and placing product orders.

 

 

 

 

Austin Robert Anchor

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