Game Artist
Bay Area
(916) 599-5758
http://austinanchor.wix.com/portfolio
Skills:
Software: Maya, ZBrush, Photoshop, Substance Painter, Sai, Blender, Mudbox, xNormal, 3D Coat, MS Office Suite, Unity, and some 3DS Max
Skills: Character modeling, texturing, level design, concept art, drawing, painting, ink, pens, traditional mediums
Education:
The Art Institute of California - San Francisco - January 2011 - December 2014
Bachelor of Science, Game Art & Design
Award: Best Portfolio
Game Art Experience:
Aechelon Technology – San Francisco, CA - February 2016 – May 2016
3D Environment Populator
Worked with in-house software to plant 3D models in simulated environments, draw out highways/tree canopies, and do quality assurance for project maps.
Duck-Duck Games (Senior Project Company Name) - San Francisco, CA - April 2014 –December 2014
(Unity-based shooter project)
Designed the original idea for the game and helped both the art and game design teams bring the project to fruition. I did concept art for characters and weapons, modeled two of the six characters in the game, and worked with the games design team to hash out the individual powers and special equipment for each of the character classes.
Additional Experience:
IKEA – Emeryville, CA - August 2015 - February 2016
Sales Associate
Focus on customer service, teamwork, stocking shelve, selling department products, and placing product orders.